506.3.d.1. The trigger would change a point total. (Example card: Ahri, Alluring)
506.3.d.2. The trigger would change a rune total. (Example card: Startipped Peak)
506.3.d.3. The trigger would add a Buff token to a unit.
506.3.d.4. The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. (Example card: Ravenbloom Student)
506.3.d.5. A trigger would cause a player to draw or discard. (Example card: Traveling Merchant)
506.3.d.6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune,
506.3.d.7. A trigger would cause a unit to move. (Example card: Stealthy Pursuer)
506.3.d.8. A player asks for public information that would be impacted by a trigger. See 502 for more information on public information.