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737. Hidden

737.1. Hidden is a keyword that acts as a prerequisite to perform the Hide Discretionary Action.
737.2. Abilities and instructions of hidden cards other than the choices listed above function as normal. Example: Stand United is a spell that has Hidden and says “Buff a friendly unit. Buffs give an additional +1 might to friendly units this turn.” If it’s played from Hidden, the first part of its ability must choose a friendly unit at the same battlefield, but the second part of its ability affects all friendly units with buffs, no matter where they are.
737.3. Instead of being hidden, a card with Hidden may be played for its cost as normal, at its normal timing with no restrictions on targeting.
737.4. Multiple instances of Hidden are redundant.
737.5. Hidden, and whether or not a card has Hidden, is a characteristic of the card and may be checked or referenced by other Game Effects.
737.6. A card that is Hidden gains Reaction while facedown, and may be played any time a card with Reaction may be played as a result.