Last Updated: 2026-10-09

479.2. 2. Trait-Altering Effects

479.2.a. This layer deals with effects that grant, remove, or replace inherent traits of Game Objects. Name Supertype Type Tags Controller Cost Domain Base Might Base Might Bonus
479.2.b. Effects for this layer can be identified by the phrase "become(s)", "give," "is," or "are" in the text. Example: A permanent has the ability "Other friendly units are Yordles." Other friendly units gain the Yordle tag in this layer.