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132. Category

132.1. A card can have one or more Categories and Sub-Categories based on the properties of its front and back sides.
132.2. These Categories and Sub-Categories dictate the behaviors of the card during play.
132.3. Spells and other effects can refer to categories, sub-categories, supertypes, card types, tags, and other characteristics inclusively or exclusively. Example: A "non-unit card" is any card that is not a unit. Example: A "unit" is any game object that is a unit, regardless of any other categories it belongs to.
132.4. Main Deck Cards begin the game in the Main Deck or (in the case of a Chosen Champion ) the Champion Zone.
132.5. Rune Deck Cards begin the game in the Rune Deck.
132.6. Non-Deck Cards are not part of any deck and begin the game in a zone determined by their type.
132.7. Supertypes are Categories that may apply to game objects of multiple types. They are listed before a card’s type.
132.8. Tags are Categories that may apply to game objects of multiple types. They are listed after a card’s type.